Re: [PATCH vkd3d v4 6/6] vkd3d-shader/hlsl: Parse bitwise OR.
by Zebediah Figura (she/her)
Jan. 31, 2022
Re: [PATCH vkd3d v4 4/6] vkd3d-shader/hlsl: Parse bitwise AND.
by Zebediah Figura (she/her)
Jan. 31, 2022
Re: [PATCH vkd3d v4 3/6] vkd3d-shader/hlsl: Write SM4 unsigned multiplication instructions.
by Zebediah Figura (she/her)
Jan. 31, 2022
[PATCH v2 4/4] msvcrt: Don't use fegetenv in nearbyintf.
by Piotr Caban
Jan. 31, 2022
[PATCH v2 3/4] msvcrt: Don't use fegetenv in nearbyint.
by Piotr Caban
Jan. 31, 2022
Jan. 31, 2022
Jan. 31, 2022
Re: Bug 52488, floating point denormal exception
by Fabian Maurer
Jan. 31, 2022
Re: [PATCH 4/4] wined3d: Allow up to 512 MB of persistently mapped memory on 32-bit architectures.
by Matteo Bruni
Jan. 31, 2022
[PATCH 4/4] msvcrt: Don't use fegetenv in nearbyintf.
by Piotr Caban
Jan. 31, 2022