Jan. 28, 2022
[PATCH vkd3d 2/2] vkd3d: Replace atomic_add_fetch() by InterlockedAdd().
by Alexandre Julliard
Jan. 28, 2022
[PATCH vkd3d 1/2] vkd3d: Always use _BitScanReverse on Windows.
by Alexandre Julliard
Jan. 28, 2022
Re: [PATCH vkd3d v4 2/6] tests: Test a number of simple HLSL operations.
by Francisco Casas
Jan. 28, 2022
Re: [PATCH 3/3] wined3d: Introduce WINED3D_LOCATION_CLEARED and use it for the initial state of buffers.
by Henri Verbeet
Jan. 28, 2022
Re: [PATCH 2/3] wined3d: Prefer mapping a BO if the buffer has WINED3D_BUFFER_USE_BO set.
by Henri Verbeet
Jan. 28, 2022
[PATCH 6/6] wined3d: Use wined3d_buffer_load_location() in wined3d_buffer_get_memory().
by Henri Verbeet
Jan. 28, 2022
[PATCH 5/6] wined3d: Use wined3d_bit_scan() in shader_arb_load_np2fixup_constants().
by Henri Verbeet
Jan. 28, 2022
[PATCH 4/6] wined3d: Use wined3d_bit_scan() in shader_glsl_generate_fragment_shader().
by Henri Verbeet
Jan. 28, 2022
[PATCH 3/6] wined3d: Use wined3d_bit_scan() in shader_generate_glsl_declarations().
by Henri Verbeet
Jan. 28, 2022