Jan. 27, 2022
[PATCH] secur32: Fix trace in schannel pull_adapter function.
by Connor McAdams
Jan. 27, 2022
Jan. 27, 2022
Re: [PATCH vkd3d v3 7/8] tests: Add a helper to set uniforms.
by Henri Verbeet
Jan. 27, 2022
Re: [PATCH vkd3d v3 8/8] tests: Add a D3D11 shader runner backend.
by Henri Verbeet
Jan. 27, 2022
Re: [PATCH vkd3d v3 2/8] tests: Move HLSL shader compilation to a new d3d12 shader runner backend.
by Henri Verbeet
Jan. 27, 2022
Re: [PATCH vkd3d v3 5/8] tests: Move d3d12-specific members of struct texture to a new d3d12_texture structure.
by Henri Verbeet
Jan. 27, 2022
Re: [PATCH vkd3d v3 4/8] tests: Make texture allocation and destruction into separate shader_runner ops.
by Henri Verbeet
Jan. 27, 2022
Re: [PATCH vkd3d v3 3/8] tests: Move the drawing and readback implementation to the d3d12 shader runner.
by Henri Verbeet
Jan. 27, 2022
Jan. 27, 2022