Wine-Devel

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wine-devel@list.winehq.org

January 2022

  • 86 participants
  • 2418 messages
[PATCH 1/5] secur32: Add support for setting DTLS timeouts.
by Connor McAdams
Jan. 27, 2022
[PATCH vkd3d v3 8/8] tests: Add a D3D11 shader runner backend.
by Zebediah Figura
Jan. 27, 2022
[PATCH vkd3d v3 7/8] tests: Add a helper to set uniforms.
by Zebediah Figura
Jan. 27, 2022
[PATCH vkd3d v3 6/8] tests: Pass HLSL source to the draw_quad() function.
by Zebediah Figura
Jan. 27, 2022
[PATCH vkd3d v3 5/8] tests: Move d3d12-specific members of struct texture to a new d3d12_texture structure.
by Zebediah Figura
Jan. 27, 2022
[PATCH vkd3d v3 4/8] tests: Make texture allocation and destruction into separate shader_runner ops.
by Zebediah Figura
Jan. 27, 2022
[PATCH vkd3d v3 3/8] tests: Move the drawing and readback implementation to the d3d12 shader runner.
by Zebediah Figura
Jan. 27, 2022
[PATCH vkd3d v3 2/8] tests: Move HLSL shader compilation to a new d3d12 shader runner backend.
by Zebediah Figura
Jan. 27, 2022
[PATCH vkd3d v3 1/8] tests: Rename shader_runner_d3d12 to shader_runner.
by Zebediah Figura
Jan. 27, 2022
Re: [PATCH 2/5] winhttp: Attemp sync websocket send even if data doesn't fit SSL buffer.
by Marvin
Jan. 27, 2022