Wine-Devel

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wine-devel@list.winehq.org

January 2022

  • 86 participants
  • 2418 messages
Re: [PATCH v5 vkd3d 13/13] tests: Add tests for texture gather methods.
by Matteo Bruni
Jan. 26, 2022
Re: [PATCH v5 vkd3d 12/13] vkd3d-shader/hlsl: Implement texture gather methods.
by Matteo Bruni
Jan. 26, 2022
[PATCH 10/10] d2d1/tests: Avoid "misleading indentation" warnings.
by Henri Verbeet
Jan. 26, 2022
[PATCH 09/10] wined3d: Use wined3d_bit_scan() in context_update_stream_info().
by Henri Verbeet
Jan. 26, 2022
[PATCH 08/10] wined3d: Use wined3d_bit_scan() in wined3d_device_process_vertices().
by Henri Verbeet
Jan. 26, 2022
[PATCH 07/10] wined3d: Use wined3d_bit_scan() in vshader_get_input().
by Henri Verbeet
Jan. 26, 2022
[PATCH 06/10] wined3d: Use wined3d_uint32_compare() in glsl_program_key_compare().
by Henri Verbeet
Jan. 26, 2022
[PATCH 05/10] wined3d: Use wined3d_uint32_compare() in compare_sig().
by Henri Verbeet
Jan. 26, 2022
[PATCH 04/10] wined3d: Acquire references to mip-map generation shader resource views for command lists by inspecting CS packets.
by Henri Verbeet
Jan. 26, 2022
[PATCH 03/10] wined3d: Acquire references to unordered-access view counter buffers for command lists by inspecting CS packets.
by Henri Verbeet
Jan. 26, 2022