Wine-Devel
By thread
wine-devel@list.winehq.org
By month
Messages by month
- ----- 2026 -----
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2025 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2024 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2023 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2022 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2021 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2020 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2019 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2018 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2017 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2016 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2015 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2014 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2013 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2012 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2011 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2010 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2009 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2008 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2007 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2006 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2005 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2004 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2003 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2002 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2001 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
January 2022
- 86 participants
- 2418 messages
[PATCH 02/10] wined3d: Acquire references to blitted resources for command lists by inspecting CS packets.
by Henri Verbeet
From: Jan Sikorski <jsikorski(a)codeweavers.com>
Signed-off-by: Jan Sikorski <jsikorski(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
---
dlls/wined3d/cs.c | 22 ++++++++++++++++++++++
1 file changed, 22 insertions(+)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 42839e813c3..408f9e97a25 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -3693,6 +3693,17 @@ static void wined3d_cs_packet_decref_objects(const struct wined3d_cs_packet *pac
break;
}
+ case WINED3D_CS_OP_BLT_SUB_RESOURCE:
+ {
+ struct wined3d_cs_blt_sub_resource *op;
+
+ op = (struct wined3d_cs_blt_sub_resource *)packet->data;
+ if (op->src_resource)
+ wined3d_resource_decref(op->src_resource);
+ wined3d_resource_decref(op->dst_resource);
+ break;
+ }
+
default:
break;
}
@@ -3904,6 +3915,17 @@ static void wined3d_cs_packet_incref_objects(struct wined3d_cs_packet *packet)
break;
}
+ case WINED3D_CS_OP_BLT_SUB_RESOURCE:
+ {
+ struct wined3d_cs_blt_sub_resource *op;
+
+ op = (struct wined3d_cs_blt_sub_resource *)packet->data;
+ if (op->src_resource)
+ wined3d_resource_incref(op->src_resource);
+ wined3d_resource_incref(op->dst_resource);
+ break;
+ }
+
default:
break;
}
--
2.30.2
Jan. 26, 2022
[PATCH 01/10] wined3d: Acquire references to updated resources for command lists by inspecting CS packets.
by Henri Verbeet
From: Jan Sikorski <jsikorski(a)codeweavers.com>
Signed-off-by: Jan Sikorski <jsikorski(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
---
dlls/wined3d/cs.c | 18 ++++++++++++++++++
1 file changed, 18 insertions(+)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index b268ce83ca0..42839e813c3 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -3684,6 +3684,15 @@ static void wined3d_cs_packet_decref_objects(const struct wined3d_cs_packet *pac
break;
}
+ case WINED3D_CS_OP_UPDATE_SUB_RESOURCE:
+ {
+ struct wined3d_cs_update_sub_resource *op;
+
+ op = (struct wined3d_cs_update_sub_resource *)packet->data;
+ wined3d_resource_decref(op->resource);
+ break;
+ }
+
default:
break;
}
@@ -3886,6 +3895,15 @@ static void wined3d_cs_packet_incref_objects(struct wined3d_cs_packet *packet)
break;
}
+ case WINED3D_CS_OP_UPDATE_SUB_RESOURCE:
+ {
+ struct wined3d_cs_update_sub_resource *op;
+
+ op = (struct wined3d_cs_update_sub_resource *)packet->data;
+ wined3d_resource_incref(op->resource);
+ break;
+ }
+
default:
break;
}
--
2.30.2
Jan. 26, 2022
Re: [PATCH 2/2] ddraw/tests: Don't insist on a different refresh rate if no refresh rate was requested.
by Henri Verbeet
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Jan. 26, 2022
Re: [PATCH 1/2] ddraw/tests: Treat refresh rates with 1 hz difference as equal.
by Henri Verbeet
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Jan. 26, 2022
Re: [PATCH 2/3] wined3d: Handle structured buffers in wined3d_unordered_access_view_vk_clear().
by Henri Verbeet
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Jan. 26, 2022
[PATCH vkd3d v6 9/9] tests: Add tests for texture gather methods.
by Matteo Bruni
From: Francisco Casas <fcasas(a)codeweavers.com>
Signed-off-by: Francisco Casas <fcasas(a)codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani(a)codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
---
Makefile.am | 3 +
tests/hlsl-gather-offset.shader_test | 101 +++++++++++++++++++++++
tests/hlsl-gather.shader_test | 115 +++++++++++++++++++++++++++
tests/shader_runner_d3d12.c | 63 ++++++++++++++-
4 files changed, 280 insertions(+), 2 deletions(-)
create mode 100644 tests/hlsl-gather-offset.shader_test
create mode 100644 tests/hlsl-gather.shader_test
diff --git a/Makefile.am b/Makefile.am
index 46f11072..db0a6f68 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -68,6 +68,8 @@ vkd3d_shader_tests = \
tests/hlsl-duplicate-modifiers.shader_test \
tests/hlsl-for.shader_test \
tests/hlsl-function-overload.shader_test \
+ tests/hlsl-gather-offset.shader_test \
+ tests/hlsl-gather.shader_test \
tests/hlsl-intrinsic-override.shader_test \
tests/hlsl-invalid.shader_test \
tests/hlsl-majority-pragma.shader_test \
@@ -294,6 +296,7 @@ XFAIL_TESTS = \
tests/hlsl-duplicate-modifiers.shader_test \
tests/hlsl-for.shader_test \
tests/hlsl-function-overload.shader_test \
+ tests/hlsl-gather.shader_test \
tests/hlsl-intrinsic-override.shader_test \
tests/hlsl-majority-pragma.shader_test \
tests/hlsl-majority-typedef.shader_test \
diff --git a/tests/hlsl-gather-offset.shader_test b/tests/hlsl-gather-offset.shader_test
new file mode 100644
index 00000000..51e6a6b6
--- /dev/null
+++ b/tests/hlsl-gather-offset.shader_test
@@ -0,0 +1,101 @@
+[require]
+shader model >= 4.1
+
+
+[sampler 0]
+filter linear linear linear
+address clamp clamp clamp
+
+[texture 0]
+size (3, 3)
+0.0 0.0 0.0 0.4 0.1 0.0 0.5 0.0 0.2 0.0 0.0 0.4
+0.0 0.1 0.5 0.0 0.1 0.1 0.0 0.4 0.2 0.1 0.5 0.0
+0.0 0.2 0.0 0.4 0.1 0.2 0.5 0.0 0.2 0.2 0.0 0.4
+
+
+[pixel shader]
+sampler s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.Gather(s, float2(0.2, 0.2), int2(1, 0));
+}
+
+[test]
+draw quad
+probe all rgba (0.1, 0.2, 0.2, 0.1)
+
+
+[pixel shader]
+sampler s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.GatherRed(s, float2(0.6, 0.6), int2(-1, 0));
+}
+
+[test]
+draw quad
+probe all rgba (0.0, 0.1, 0.1, 0.0)
+
+
+[require]
+shader model >= 5.0
+
+
+[pixel shader]
+SamplerState s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.GatherGreen(s, float2(0.2, 0.2), int2(0, 1));
+}
+
+[test]
+draw quad
+probe all rgba (0.2, 0.2, 0.1, 0.1)
+
+
+[pixel shader]
+SamplerState s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.GatherGreen(s, float2(0.8, 0.8), int2(-1, -1));
+}
+
+[test]
+draw quad
+probe all rgba (0.1, 0.1, 0.0, 0.0)
+
+
+[pixel shader]
+SamplerState s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.GatherBlue(s, float2(0.2, 0.8), int2(1, 0));
+}
+
+[test]
+draw quad
+probe all rgba (0.5, 0.0, 0.5, 0.0)
+
+
+[pixel shader]
+SamplerState s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.GatherAlpha(s, float2(0.2, 0.8), int2(0, -1));
+}
+
+[test]
+draw quad
+probe all rgba (0.0, 0.4, 0.0, 0.4)
diff --git a/tests/hlsl-gather.shader_test b/tests/hlsl-gather.shader_test
new file mode 100644
index 00000000..57af23d0
--- /dev/null
+++ b/tests/hlsl-gather.shader_test
@@ -0,0 +1,115 @@
+[require]
+shader model >= 4.1
+
+
+[sampler 0]
+filter linear linear linear
+address clamp clamp clamp
+
+[texture 0]
+size (3, 3)
+0.0 0.0 0.0 0.4 0.1 0.0 0.5 0.0 0.2 0.0 0.0 0.4
+0.0 0.1 0.5 0.0 0.1 0.1 0.0 0.4 0.2 0.1 0.5 0.0
+0.0 0.2 0.0 0.4 0.1 0.2 0.5 0.0 0.2 0.2 0.0 0.4
+
+
+[pixel shader]
+sampler s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.Gather(s, float2(0.2, 0.2));
+}
+
+[test]
+draw quad
+probe all rgba (0.0, 0.1, 0.1, 0.0)
+
+
+[pixel shader]
+sampler s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.GatherRed(s, float2(0.6, 0.6), int2(0, 0));
+}
+
+[test]
+draw quad
+probe all rgba (0.1, 0.2, 0.2, 0.1)
+
+
+[require]
+shader model >= 5.0
+
+
+[pixel shader]
+SamplerState s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.GatherGreen(s, float2(0.2, 0.2), int2(0, 0));
+}
+
+[test]
+draw quad
+probe all rgba (0.1, 0.1, 0.0, 0.0)
+
+
+[pixel shader]
+SamplerState s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.GatherGreen(s, float2(0.8, 0.8));
+}
+
+[test]
+draw quad
+probe all rgba (0.2, 0.2, 0.1, 0.1)
+
+
+[pixel shader]
+SamplerState s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.GatherGreen(s, float2(0.2, 0.2), int2(0, 0), int2(0, 0), int2(0, 0), int2(0, 0));
+}
+
+[test]
+draw quad
+probe all rgba (0.1, 0.1, 0.0, 0.0)
+
+
+[pixel shader]
+SamplerState s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.GatherBlue(s, float2(0.2, 0.8), int2(0, 0));
+}
+
+[test]
+draw quad
+probe all rgba (0.0, 0.5, 0.0, 0.5)
+
+
+[pixel shader]
+SamplerState s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.GatherAlpha(s, float2(0.2, 0.8), int2(0, 0));
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.0, 0.4, 0.0)
diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c
index 47f419b9..4a8d1f18 100644
--- a/tests/shader_runner_d3d12.c
+++ b/tests/shader_runner_d3d12.c
@@ -115,9 +115,18 @@ struct texture
unsigned int root_index;
};
+enum shader_model
+{
+ SHADER_MODEL_4_0 = 0,
+ SHADER_MODEL_4_1,
+ SHADER_MODEL_5_0,
+ SHADER_MODEL_5_1,
+};
+
struct shader_context
{
struct test_context c;
+ enum shader_model minimum_shader_model;
ID3D10Blob *ps_code;
@@ -160,6 +169,7 @@ enum parse_state
STATE_NONE,
STATE_PREPROC,
STATE_PREPROC_INVALID,
+ STATE_REQUIRE,
STATE_SAMPLER,
STATE_SHADER_INVALID_PIXEL,
STATE_SHADER_PIXEL,
@@ -182,6 +192,36 @@ static bool match_string(const char *line, const char *token, const char **const
return true;
}
+static void parse_require_directive(struct shader_context *context, const char *line)
+{
+ if (match_string(line, "shader model >=", &line))
+ {
+ static const char *const model_strings[] =
+ {
+ [SHADER_MODEL_4_0] = "4.0",
+ [SHADER_MODEL_4_1] = "4.1",
+ [SHADER_MODEL_5_0] = "5.0",
+ [SHADER_MODEL_5_1] = "5.1",
+ };
+ unsigned int i;
+
+ for (i = 0; i < ARRAY_SIZE(model_strings); ++i)
+ {
+ if (match_string(line, model_strings[i], &line))
+ {
+ context->minimum_shader_model = i;
+ return;
+ }
+ }
+
+ fatal_error("Unknown shader model '%s'.\n", line);
+ }
+ else
+ {
+ fatal_error("Unknown require directive '%s'.\n", line);
+ }
+}
+
static void parse_texture_format(struct texture *texture, const char *line)
{
static const struct
@@ -662,16 +702,27 @@ START_TEST(shader_runner_d3d12)
switch (state)
{
case STATE_NONE:
+ case STATE_REQUIRE:
case STATE_SAMPLER:
case STATE_TEST:
case STATE_TEXTURE:
break;
case STATE_SHADER_PIXEL:
- if (!(context.ps_code = compile_shader(shader_source, "ps_4_0")))
+ {
+ static const char *const shader_models[] =
+ {
+ [SHADER_MODEL_4_0] = "ps_4_0",
+ [SHADER_MODEL_4_1] = "ps_4_1",
+ [SHADER_MODEL_5_0] = "ps_5_0",
+ [SHADER_MODEL_5_1] = "ps_5_1",
+ };
+
+ if (!(context.ps_code = compile_shader(shader_source, shader_models[context.minimum_shader_model])))
return;
shader_source_len = 0;
break;
+ }
case STATE_SHADER_INVALID_PIXEL:
{
@@ -755,7 +806,11 @@ START_TEST(shader_runner_d3d12)
{
unsigned int index;
- if (!strcmp(line, "[pixel shader]\n"))
+ if (!strcmp(line, "[require]\n"))
+ {
+ state = STATE_REQUIRE;
+ }
+ else if (!strcmp(line, "[pixel shader]\n"))
{
state = STATE_SHADER_PIXEL;
@@ -844,6 +899,10 @@ START_TEST(shader_runner_d3d12)
break;
}
+ case STATE_REQUIRE:
+ parse_require_directive(&context, line);
+ break;
+
case STATE_SAMPLER:
parse_sampler_directive(current_sampler, line);
break;
--
2.34.1
Jan. 26, 2022
[PATCH vkd3d v6 8/9] vkd3d-shader/hlsl: Implement texture gather methods.
by Matteo Bruni
From: Francisco Casas <fcasas(a)codeweavers.com>
Signed-off-by: Francisco Casas <fcasas(a)codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani(a)codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
---
v6: Add an assert to dump_ir_resource_load(), make an assortment of
small style tweaks.
libs/vkd3d-shader/hlsl.c | 5 ++
libs/vkd3d-shader/hlsl.h | 4 ++
libs/vkd3d-shader/hlsl.y | 100 +++++++++++++++++++++++++++++++++++
libs/vkd3d-shader/hlsl_sm4.c | 57 +++++++++++++++++++-
4 files changed, 165 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
index e46ddec0..917c7bf7 100644
--- a/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d-shader/hlsl.c
@@ -1278,8 +1278,13 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
{
[HLSL_RESOURCE_LOAD] = "load_resource",
[HLSL_RESOURCE_SAMPLE] = "sample",
+ [HLSL_RESOURCE_GATHER_RED] = "gather_red",
+ [HLSL_RESOURCE_GATHER_GREEN] = "gather_green",
+ [HLSL_RESOURCE_GATHER_BLUE] = "gather_blue",
+ [HLSL_RESOURCE_GATHER_ALPHA] = "gather_alpha",
};
+ assert(load->load_type < ARRAY_SIZE(type_names));
vkd3d_string_buffer_printf(buffer, "%s(resource = ", type_names[load->load_type]);
dump_deref(buffer, &load->resource);
vkd3d_string_buffer_printf(buffer, ", sampler = ");
diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
index fffafb56..2319895a 100644
--- a/libs/vkd3d-shader/hlsl.h
+++ b/libs/vkd3d-shader/hlsl.h
@@ -376,6 +376,10 @@ enum hlsl_resource_load_type
{
HLSL_RESOURCE_LOAD,
HLSL_RESOURCE_SAMPLE,
+ HLSL_RESOURCE_GATHER_RED,
+ HLSL_RESOURCE_GATHER_GREEN,
+ HLSL_RESOURCE_GATHER_BLUE,
+ HLSL_RESOURCE_GATHER_ALPHA,
};
struct hlsl_ir_resource_load
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index b4597e18..9476765f 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -1930,6 +1930,106 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl
list_add_tail(instrs, &load->node.entry);
return true;
}
+ else if (!strcmp(name, "Gather") || !strcmp(name, "GatherRed") || !strcmp(name, "GatherBlue")
+ || !strcmp(name, "GatherGreen") || !strcmp(name, "GatherAlpha"))
+ {
+ const unsigned int sampler_dim = sampler_dim_count(object_type->sampler_dim);
+ enum hlsl_resource_load_type load_type;
+ const struct hlsl_type *sampler_type;
+ struct hlsl_ir_resource_load *load;
+ struct hlsl_ir_node *offset = NULL;
+ struct hlsl_ir_load *sampler_load;
+ struct hlsl_type *result_type;
+ struct hlsl_ir_node *coords;
+ unsigned int read_channel;
+
+ if (!strcmp(name, "GatherGreen"))
+ {
+ load_type = HLSL_RESOURCE_GATHER_GREEN;
+ read_channel = 1;
+ }
+ else if (!strcmp(name, "GatherBlue"))
+ {
+ load_type = HLSL_RESOURCE_GATHER_BLUE;
+ read_channel = 2;
+ }
+ else if (!strcmp(name, "GatherAlpha"))
+ {
+ load_type = HLSL_RESOURCE_GATHER_ALPHA;
+ read_channel = 3;
+ }
+ else
+ {
+ load_type = HLSL_RESOURCE_GATHER_RED;
+ read_channel = 0;
+ }
+
+ if (!strcmp(name, "Gather"))
+ {
+ if (params->args_count != 2 && params->args_count != 3)
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
+ "Wrong number of arguments to method 'Gather': expected 2 or 3, but got %u.", params->args_count);
+ return false;
+ }
+ }
+ else if (params->args_count < 2 || params->args_count == 5 || params->args_count > 7)
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
+ "Wrong number of arguments to method '%s': expected 2, 3, 4, 6 or 7, but got %u.",
+ name, params->args_count);
+ return false;
+ }
+
+ if (params->args_count == 4 || params->args_count == 7)
+ hlsl_fixme(ctx, loc, "Tiled resource status argument.");
+
+ if (params->args_count == 6 || params->args_count == 7)
+ hlsl_fixme(ctx, loc, "Multiple Gather() offset parameters.");
+
+ if (params->args_count == 3 || params->args_count == 4)
+ {
+ if (!(offset = add_implicit_conversion(ctx, instrs, params->args[2],
+ hlsl_get_vector_type(ctx, HLSL_TYPE_INT, sampler_dim), loc)))
+ return false;
+ }
+
+ sampler_type = params->args[0]->data_type;
+ if (sampler_type->type != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
+ || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
+ {
+ struct vkd3d_string_buffer *string;
+
+ if ((string = hlsl_type_to_string(ctx, sampler_type)))
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "Wrong type for argument 1 of %s(): expected 'sampler', but got '%s'.", name, string->buffer);
+ hlsl_release_string_buffer(ctx, string);
+ return false;
+ }
+
+ if (read_channel >= object_type->e.resource_format->dimx)
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "Method %s() requires at least %u channels.", name, read_channel + 1);
+ return false;
+ }
+
+ result_type = hlsl_get_vector_type(ctx, object_type->e.resource_format->base_type, 4);
+
+ /* Only HLSL_IR_LOAD can return an object. */
+ sampler_load = hlsl_ir_load(params->args[0]);
+
+ if (!(coords = add_implicit_conversion(ctx, instrs, params->args[1],
+ hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
+ return false;
+
+ if (!(load = hlsl_new_resource_load(ctx, result_type,
+ load_type, object_load->src.var, object_load->src.offset.node,
+ sampler_load->src.var, sampler_load->src.offset.node, coords, offset, loc)))
+ return false;
+ list_add_tail(instrs, &load->node.entry);
+ return true;
+ }
else
{
struct vkd3d_string_buffer *string;
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 8d42b9a3..4eebd583 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -794,7 +794,7 @@ struct sm4_instruction
struct sm4_register reg;
enum vkd3d_sm4_swizzle_type swizzle_type;
unsigned int swizzle;
- } srcs[3];
+ } srcs[4];
unsigned int src_count;
uint32_t idx[2];
@@ -1771,6 +1771,41 @@ static void write_sm4_loop(struct hlsl_ctx *ctx,
write_sm4_instruction(buffer, &instr);
}
+static void write_sm4_gather(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+ const struct hlsl_type *resource_type, const struct hlsl_ir_node *dst,
+ const struct hlsl_deref *resource, const struct hlsl_deref *sampler,
+ const struct hlsl_ir_node *coords, unsigned int swizzle, const struct hlsl_ir_node *texel_offset)
+{
+ struct sm4_src_register *src;
+ struct sm4_instruction instr;
+
+ memset(&instr, 0, sizeof(instr));
+
+ instr.opcode = VKD3D_SM4_OP_GATHER4;
+
+ sm4_dst_from_node(&instr.dsts[0], dst);
+ instr.dst_count = 1;
+
+ sm4_src_from_node(&instr.srcs[instr.src_count++], coords, VKD3DSP_WRITEMASK_ALL);
+
+ /* FIXME: Use an aoffimmi modifier if possible. */
+ if (texel_offset)
+ {
+ instr.opcode = VKD3D_SM5_OP_GATHER4_PO;
+ sm4_src_from_node(&instr.srcs[instr.src_count++], texel_offset, VKD3DSP_WRITEMASK_ALL);
+ }
+
+ sm4_src_from_deref(ctx, &instr.srcs[instr.src_count++], resource, resource_type, instr.dsts[0].writemask);
+
+ src = &instr.srcs[instr.src_count++];
+ sm4_src_from_deref(ctx, src, sampler, sampler->var->data_type, VKD3DSP_WRITEMASK_ALL);
+ src->reg.dim = VKD3D_SM4_DIMENSION_VEC4;
+ src->swizzle_type = VKD3D_SM4_SWIZZLE_SCALAR;
+ src->swizzle = swizzle;
+
+ write_sm4_instruction(buffer, &instr);
+}
+
static void write_sm4_resource_load(struct hlsl_ctx *ctx,
struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_resource_load *load)
{
@@ -1811,6 +1846,26 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
write_sm4_sample(ctx, buffer, resource_type, &load->node,
&load->resource, &load->sampler, coords, texel_offset);
break;
+
+ case HLSL_RESOURCE_GATHER_RED:
+ write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
+ &load->sampler, coords, HLSL_SWIZZLE(X, X, X, X), texel_offset);
+ break;
+
+ case HLSL_RESOURCE_GATHER_GREEN:
+ write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
+ &load->sampler, coords, HLSL_SWIZZLE(Y, Y, Y, Y), texel_offset);
+ break;
+
+ case HLSL_RESOURCE_GATHER_BLUE:
+ write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
+ &load->sampler, coords, HLSL_SWIZZLE(Z, Z, Z, Z), texel_offset);
+ break;
+
+ case HLSL_RESOURCE_GATHER_ALPHA:
+ write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
+ &load->sampler, coords, HLSL_SWIZZLE(W, W, W, W), texel_offset);
+ break;
}
}
--
2.34.1
Jan. 26, 2022
[PATCH vkd3d v6 7/9] tests: Add tests for Sample method with offset.
by Matteo Bruni
From: Francisco Casas <fcasas(a)codeweavers.com>
Signed-off-by: Francisco Casas <fcasas(a)codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani(a)codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
---
Makefile.am | 2 ++
tests/sampler-offset.shader_test | 51 ++++++++++++++++++++++++++++++++
2 files changed, 53 insertions(+)
create mode 100644 tests/sampler-offset.shader_test
diff --git a/Makefile.am b/Makefile.am
index 3b2e7d71..46f11072 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -95,6 +95,7 @@ vkd3d_shader_tests = \
tests/preproc-misc.shader_test \
tests/round.shader_test \
tests/sampler.shader_test \
+ tests/sampler-offset.shader_test \
tests/saturate.shader_test \
tests/swizzle-0.shader_test \
tests/swizzle-1.shader_test \
@@ -306,6 +307,7 @@ XFAIL_TESTS = \
tests/hlsl-vector-indexing.shader_test \
tests/hlsl-vector-indexing-uniform.shader_test \
tests/max.shader_test \
+ tests/sampler-offset.shader_test \
tests/trigonometry.shader_test
endif
diff --git a/tests/sampler-offset.shader_test b/tests/sampler-offset.shader_test
new file mode 100644
index 00000000..83900c55
--- /dev/null
+++ b/tests/sampler-offset.shader_test
@@ -0,0 +1,51 @@
+[sampler 0]
+filter point point point
+address clamp clamp clamp
+
+[texture 0]
+size (3, 3)
+0.0 0.0 0.0 0.4 0.1 0.0 0.5 0.0 0.2 0.0 0.0 0.4
+0.0 0.1 0.5 0.0 0.1 0.1 0.0 0.4 0.2 0.1 0.5 0.0
+0.0 0.2 0.0 0.4 0.1 0.2 0.5 0.0 0.2 0.2 0.0 0.4
+
+
+[pixel shader]
+sampler s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.Sample(s, float2(0.5, 0.5), int2(0, 1));
+}
+
+[test]
+draw quad
+probe all rgba (0.1, 0.2, 0.5, 0.0)
+
+
+[pixel shader]
+sampler s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.Sample(s, float2(0.1, 0.5), int2(2, 1));
+}
+
+[test]
+draw quad
+probe all rgba (0.2, 0.2, 0.0, 0.4)
+
+
+[pixel shader]
+sampler s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.Sample(s, float2(0.9, 0.5), int2(-2, 1));
+}
+
+[test]
+draw quad
+probe all rgba (0.0, 0.2, 0.0, 0.4)
--
2.34.1
Jan. 26, 2022
[PATCH vkd3d v6 6/9] vkd3d-shader/hlsl: Add aoffimmi modifiers on Sample sm4 instructions.
by Matteo Bruni
From: Francisco Casas <fcasas(a)codeweavers.com>
Signed-off-by: Francisco Casas <fcasas(a)codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani(a)codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
---
libs/vkd3d-shader/hlsl_sm4.c | 40 ++++++++++++++++++++++--
libs/vkd3d-shader/vkd3d_shader_private.h | 1 +
2 files changed, 39 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 21d6c0d4..8d42b9a3 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1044,6 +1044,29 @@ static void write_sm4_instruction(struct vkd3d_bytecode_buffer *buffer, const st
put_u32(buffer, instr->idx[j]);
}
+static bool encode_texel_offset_as_aoffimmi(struct sm4_instruction *instr,
+ const struct hlsl_ir_node *texel_offset)
+{
+ struct sm4_instruction_modifier modif;
+ struct hlsl_ir_constant *offset;
+
+ if (!texel_offset || texel_offset->type != HLSL_IR_CONSTANT)
+ return false;
+ offset = hlsl_ir_constant(texel_offset);
+
+ modif.type = VKD3D_SM4_MODIFIER_AOFFIMMI;
+ modif.u.aoffimmi.u = offset->value[0].i;
+ modif.u.aoffimmi.v = offset->value[1].i;
+ modif.u.aoffimmi.w = offset->value[2].i;
+ if (modif.u.aoffimmi.u < -8 || modif.u.aoffimmi.u > 7
+ || modif.u.aoffimmi.v < -8 || modif.u.aoffimmi.v > 7
+ || modif.u.aoffimmi.w < -8 || modif.u.aoffimmi.w > 7)
+ return false;
+
+ instr->modifiers[instr->modifier_count++] = modif;
+ return true;
+}
+
static void write_sm4_dcl_constant_buffer(struct vkd3d_bytecode_buffer *buffer, const struct hlsl_buffer *cbuffer)
{
const struct sm4_instruction instr =
@@ -1322,13 +1345,24 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct hlsl_type *resource_type, const struct hlsl_ir_node *dst,
- const struct hlsl_deref *resource, const struct hlsl_deref *sampler, const struct hlsl_ir_node *coords)
+ const struct hlsl_deref *resource, const struct hlsl_deref *sampler,
+ const struct hlsl_ir_node *coords, const struct hlsl_ir_node *texel_offset)
{
struct sm4_instruction instr;
memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM4_OP_SAMPLE;
+ if (texel_offset)
+ {
+ if (!encode_texel_offset_as_aoffimmi(&instr, texel_offset))
+ {
+ hlsl_error(ctx, &texel_offset->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TEXEL_OFFSET,
+ "Offset must resolve to integer literal in the range -8 to 7.\n");
+ return;
+ }
+ }
+
sm4_dst_from_node(&instr.dsts[0], dst);
instr.dst_count = 1;
@@ -1741,6 +1775,7 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_resource_load *load)
{
const struct hlsl_type *resource_type = load->resource.var->data_type;
+ const struct hlsl_ir_node *texel_offset = load->texel_offset.node;
const struct hlsl_ir_node *coords = load->coords.node;
if (load->sampler.var)
@@ -1773,7 +1808,8 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
case HLSL_RESOURCE_SAMPLE:
if (!load->sampler.var)
hlsl_fixme(ctx, &load->node.loc, "SM4 combined sample expression.");
- write_sm4_sample(ctx, buffer, resource_type, &load->node, &load->resource, &load->sampler, coords);
+ write_sm4_sample(ctx, buffer, resource_type, &load->node,
+ &load->resource, &load->sampler, coords, texel_offset);
break;
}
}
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
index 57633cd0..9cd26d7f 100644
--- a/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -114,6 +114,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS = 5015,
VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION = 5016,
VKD3D_SHADER_ERROR_HLSL_NOT_IMPLEMENTED = 5017,
+ VKD3D_SHADER_ERROR_HLSL_INVALID_TEXEL_OFFSET = 5018,
VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
--
2.34.1
Jan. 26, 2022
[PATCH vkd3d v6 5/9] vkd3d-shader/hlsl: Add texel_offset field to hlsl_ir_resource_load.
by Matteo Bruni
From: Francisco Casas <fcasas(a)codeweavers.com>
Signed-off-by: Francisco Casas <fcasas(a)codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani(a)codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
---
libs/vkd3d-shader/hlsl.c | 9 ++++++++-
libs/vkd3d-shader/hlsl.h | 3 ++-
libs/vkd3d-shader/hlsl.y | 16 +++++++++++-----
libs/vkd3d-shader/hlsl_codegen.c | 2 ++
4 files changed, 23 insertions(+), 7 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
index d8913850..e46ddec0 100644
--- a/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d-shader/hlsl.c
@@ -644,7 +644,7 @@ struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var
struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type,
enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *resource_offset,
struct hlsl_ir_var *sampler, struct hlsl_ir_node *sampler_offset, struct hlsl_ir_node *coords,
- const struct vkd3d_shader_location *loc)
+ struct hlsl_ir_node *texel_offset, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_resource_load *load;
@@ -657,6 +657,7 @@ struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struc
load->sampler.var = sampler;
hlsl_src_from_node(&load->sampler.offset, sampler_offset);
hlsl_src_from_node(&load->coords, coords);
+ hlsl_src_from_node(&load->texel_offset, texel_offset);
return load;
}
@@ -1285,6 +1286,11 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
dump_deref(buffer, &load->sampler);
vkd3d_string_buffer_printf(buffer, ", coords = ");
dump_src(buffer, &load->coords);
+ if (load->texel_offset.node)
+ {
+ vkd3d_string_buffer_printf(buffer, ", offset = ");
+ dump_src(buffer, &load->texel_offset);
+ }
vkd3d_string_buffer_printf(buffer, ")");
}
@@ -1458,6 +1464,7 @@ static void free_ir_resource_load(struct hlsl_ir_resource_load *load)
hlsl_src_remove(&load->coords);
hlsl_src_remove(&load->sampler.offset);
hlsl_src_remove(&load->resource.offset);
+ hlsl_src_remove(&load->texel_offset);
vkd3d_free(load);
}
diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
index 6aec0b08..fffafb56 100644
--- a/libs/vkd3d-shader/hlsl.h
+++ b/libs/vkd3d-shader/hlsl.h
@@ -384,6 +384,7 @@ struct hlsl_ir_resource_load
enum hlsl_resource_load_type load_type;
struct hlsl_deref resource, sampler;
struct hlsl_src coords;
+ struct hlsl_src texel_offset;
};
struct hlsl_ir_store
@@ -708,7 +709,7 @@ struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_loc
struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type,
enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *resource_offset,
struct hlsl_ir_var *sampler, struct hlsl_ir_node *sampler_offset, struct hlsl_ir_node *coords,
- const struct vkd3d_shader_location *loc);
+ struct hlsl_ir_node *texel_offset, const struct vkd3d_shader_location *loc);
struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs);
struct hlsl_ir_store *hlsl_new_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
struct hlsl_ir_node *rhs, unsigned int writemask, struct vkd3d_shader_location loc);
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index cff56a74..b4597e18 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -1875,7 +1875,7 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl
return false;
if (!(load = hlsl_new_resource_load(ctx, object_type->e.resource_format, HLSL_RESOURCE_LOAD,
- object_load->src.var, object_load->src.offset.node, NULL, NULL, coords, loc)))
+ object_load->src.var, object_load->src.offset.node, NULL, NULL, coords, NULL, loc)))
return false;
list_add_tail(instrs, &load->node.entry);
return true;
@@ -1885,6 +1885,7 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl
const unsigned int sampler_dim = sampler_dim_count(object_type->sampler_dim);
const struct hlsl_type *sampler_type;
struct hlsl_ir_resource_load *load;
+ struct hlsl_ir_node *offset = NULL;
struct hlsl_ir_load *sampler_load;
struct hlsl_ir_node *coords;
@@ -1894,8 +1895,6 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl
"Wrong number of arguments to method 'Sample': expected 2 or 3, but got %u.", params->args_count);
return false;
}
- if (params->args_count == 3)
- FIXME("Ignoring offset parameter.\n");
sampler_type = params->args[0]->data_type;
if (sampler_type->type != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
@@ -1915,11 +1914,18 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl
if (!(coords = add_implicit_conversion(ctx, instrs, params->args[1],
hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
- coords = params->args[1];
+ return false;
+
+ if (params->args_count == 3)
+ {
+ if (!(offset = add_implicit_conversion(ctx, instrs, params->args[2],
+ hlsl_get_vector_type(ctx, HLSL_TYPE_INT, sampler_dim), loc)))
+ return false;
+ }
if (!(load = hlsl_new_resource_load(ctx, object_type->e.resource_format,
HLSL_RESOURCE_SAMPLE, object_load->src.var, object_load->src.offset.node,
- sampler_load->src.var, sampler_load->src.offset.node, coords, loc)))
+ sampler_load->src.var, sampler_load->src.offset.node, coords, offset, loc)))
return false;
list_add_tail(instrs, &load->node.entry);
return true;
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index 98afd0e0..eac3513c 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -1052,6 +1052,8 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
}
load->coords.node->last_read = instr->index;
+ if (load->texel_offset.node)
+ load->texel_offset.node->last_read = instr->index;
break;
}
case HLSL_IR_SWIZZLE:
--
2.34.1
Jan. 26, 2022