Wine-Devel

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wine-devel@list.winehq.org

April 2022

  • 87 participants
  • 3124 messages
April 28, 2022
April 28, 2022
Re: [PATCH vkd3d 4/8] vkd3d-shader/hlsl: Support initialization of implicit size arrays.
by Francisco Casas
April 28, 2022
Re: [PATCH vkd3d 4/8] vkd3d-shader/hlsl: Support initialization of implicit size arrays.
by Zebediah Figura
April 28, 2022
Re: [PATCH vkd3d 4/8] vkd3d-shader/hlsl: Support initialization of implicit size arrays.
by Francisco Casas
April 28, 2022
Re: [PATCH vkd3d 6/8] vkd3d-shader/hlsl: Use a more sensible source location in add_constructor().
by Zebediah Figura
April 28, 2022
Re: [PATCH vkd3d 5/8] vkd3d-shader/hlsl: Check argument count for constructors.
by Zebediah Figura
April 28, 2022
Re: [PATCH vkd3d 4/8] vkd3d-shader/hlsl: Support initialization of implicit size arrays.
by Zebediah Figura
April 28, 2022
Re: [PATCH vkd3d 1/8] vkd3d-shader/hlsl: Detect missing loads on rhs when splitting copies of non-numeric types.
by Zebediah Figura
April 28, 2022
Re: [PATCH vkd3d 2/8] tests: Test complex broadcasts.
by Zebediah Figura
April 28, 2022
April 28, 2022
April 28, 2022
April 28, 2022
Re: MR6v2 - Avoid performance degradation due to vDSO unmapping (BZ#52313)
by Jinoh Kang (@iamahuman)
April 28, 2022
[PATCH v2 10/10] loader: Enable all remap logic by default.
by Jinoh Kang
April 28, 2022
[PATCH v2 09/10] loader: Switch stack if the old stack address is in reserved range.
by Jinoh Kang
April 28, 2022
[PATCH v2 08/10] loader: Relocate sigpage on conflict with reserved ranges in ARM.
by Jinoh Kang
April 28, 2022
[PATCH v2 07/10] loader: Relocate vDSO on conflict with reserved ranges.
by Jinoh Kang
April 28, 2022
[PATCH v2 06/10] loader: Fix return type of get_auxiliary().
by Jinoh Kang
April 28, 2022
[PATCH v2 05/10] loader: Don't clobber existing memory mappings when reserving addresses.
by Jinoh Kang
April 28, 2022
[PATCH v2 04/10] loader: Explicitly munmap() the preloader's ELF EHDR.
by Jinoh Kang
April 28, 2022
[PATCH v2 03/10] loader: Generalise is_addr_reserved to find overlapping address ranges.
by Jinoh Kang
April 28, 2022
[PATCH v2 02/10] loader: Refactor number parsing to own function.
by Jinoh Kang
April 28, 2022
[PATCH v2 01/10] loader: Refactor argv/envp/auxv management.
by Jinoh Kang
April 28, 2022
[PATCH v2 0/10] MR6: Avoid performance degradation due to vDSO unmapping (BZ#52313)
by Jinoh Kang (@iamahuman)
April 28, 2022
[PATCH] uiautomationcore: Make hwnd_host_provider_vtbl static const.
by Connor McAdams
April 28, 2022
Re: [PATCH] include: Add WINE_ALLOC_SIZE attribute to heap_calloc().
by Marvin
April 28, 2022
[PATCH] include: Add WINE_ALLOC_SIZE attribute to heap_calloc().
by Brendan Shanks
April 28, 2022
Re: [PATCH v5 1/2] include: Add winusb.h file.
by Zebediah Figura
April 28, 2022
Re: [PATCH vkd3d 3/4] vkd3d: Replace the signaled semaphore list with a resizable array.
by Henri Verbeet
April 28, 2022
Re: [PATCH vkd3d 2/4] vkd3d: Create one fence worker thread per command queue.
by Henri Verbeet
April 28, 2022
Re: Access to graphics memory mappings on upcoming WOW64 implementation
by Zebediah Figura
April 28, 2022
Re: [PATCH vkd3d 4/8] vkd3d-shader/hlsl: Support initialization of implicit size arrays.
by Francisco Casas
April 28, 2022
Re: [PATCH vkd3d 4/8] vkd3d-shader/hlsl: Support initialization of implicit size arrays.
by Giovanni Mascellani
April 28, 2022
Re: [PATCH v2 2/2] programs/sc: Allow using separate arguments for parameter name and value.
by Marvin
April 28, 2022
[PATCH v2 6/6] wineoss: Combine midReceiveChar() into handle_midi_data().
by Andrew Eikum
April 28, 2022
[PATCH v2 5/6] wineoss: Make the MIM_LONGDATA time relative to the start time.
by Andrew Eikum
April 28, 2022
[PATCH v2 4/6] wineoss: Move the regular data handling to a separate helper.
by Andrew Eikum
April 28, 2022
[PATCH v2 3/6] wineoss: Move the sysex handling to a separate helper.
by Andrew Eikum
April 28, 2022
[PATCH v2 2/6] wineoss: Add the leading 0xf0 to the sysex data.
by Andrew Eikum
April 28, 2022
[PATCH v2 1/6] wineoss: Simplify the midi in dispatcher.
by Andrew Eikum
April 28, 2022
Re: [PATCH v2 1/2] programs/sc: Add tests.
by Marvin
April 28, 2022
[PATCH vkd3d 8/8] vkd3d-shader/hlsl: Handle branches in copy propagation.
by Giovanni Mascellani
April 28, 2022
[PATCH vkd3d 7/8] vkd3d-shader/hlsl: Allow storing to matrices.
by Giovanni Mascellani
April 28, 2022
[PATCH vkd3d 6/8] vkd3d-shader/hlsl: Use a more sensible source location in add_constructor().
by Giovanni Mascellani
April 28, 2022
[PATCH vkd3d 5/8] vkd3d-shader/hlsl: Check argument count for constructors.
by Giovanni Mascellani
April 28, 2022
[PATCH vkd3d 4/8] vkd3d-shader/hlsl: Support initialization of implicit size arrays.
by Giovanni Mascellani
April 28, 2022
[PATCH vkd3d 3/8] tests: Test initialization of implicit size arrays.
by Giovanni Mascellani
April 28, 2022
[PATCH vkd3d 2/8] tests: Test complex broadcasts.
by Giovanni Mascellani
April 28, 2022
[PATCH vkd3d 1/8] vkd3d-shader/hlsl: Detect missing loads on rhs when splitting copies of non-numeric types.
by Giovanni Mascellani
April 28, 2022
[PATCH v2 2/2] programs/sc: Allow using separate arguments for parameter name and value.
by Torge Matthies
April 28, 2022
[PATCH v2 1/2] programs/sc: Add tests.
by Torge Matthies
April 28, 2022
[PATCH resend 3/3] comctl32/tests: Add change sequence for ownerdata listviews.
by Angelo Haller
April 28, 2022
[PATCH resend 2/3] comctl32/tests: Add multi select tests for ownerdata listviews.
by Angelo Haller
April 28, 2022
[PATCH resend 1/3] comctl32/tests: Add hold_key and release_key functions.
by Angelo Haller
April 28, 2022
[PATCH resend 0/3] Add ownerdata listview multiselect tests.
by Angelo Haller
April 28, 2022
Re: MR11v2 - winex11: PE conversion preparation
by Huw Davies (@huw)
April 28, 2022
Re: [PATCH v5 1/2] include: Add winusb.h file.
by Rémi Bernon
April 28, 2022
April 28, 2022
[PATCH v2 8/8] winex11: Directly use ntdll for utf8 conversion.
by Jacek Caban
April 28, 2022
[PATCH v2 7/8] winex11: Move Unicode conversion out of string_from_unicode_text.
by Jacek Caban
April 28, 2022
[PATCH v2 6/8] winex11: Move Unicode conversion out of unicode_text_from_string.
by Jacek Caban
April 28, 2022
[PATCH v2 5/8] winex11: Use inline intersect_rect helper instead of IntersectRect.
by Jacek Caban
April 28, 2022
[PATCH v2 4/8] winex11: Move XdndLeave event handler to event.c.
by Jacek Caban
April 28, 2022
[PATCH v2 3/8] winex11: Move XdndDrop event handler to event.c.
by Jacek Caban
April 28, 2022
[PATCH v2 2/8] winex11: Move XdndPosition event handler to event.c.
by Jacek Caban
April 28, 2022
[PATCH v2 1/8] winex11: Move XdndEnter event handler to event.c.
by Jacek Caban
April 28, 2022
[PATCH v2 0/8] MR11: winex11: PE conversion preparation
by Jacek Caban (@jacek)
April 28, 2022
Re: MR11v1 - winex11: PE conversion preparation
by Huw Davies (@huw)
April 28, 2022
[PATCH v2 2/2] include: Add Windows.Storage.Streams.Buffer runtimeclass declaration.
by Rémi Bernon
April 28, 2022
[PATCH v2 1/2] include: Use nested namespaces in windows.storage.streams.idl.
by Rémi Bernon
April 28, 2022
[PATCH 8/8] winex11: Directly use ntdll for utf8 conversion.
by Jacek Caban
April 28, 2022
[PATCH 7/8] winex11: Move Unicode conversion out of string_from_unicode_text.
by Jacek Caban
April 28, 2022
[PATCH 6/8] winex11: Move Unicode conversion out of unicode_text_from_string.
by Jacek Caban
April 28, 2022
[PATCH 5/8] winex11: Use inline intersect_rect helper instead of IntersectRect.
by Jacek Caban
April 28, 2022
[PATCH 4/8] winex11: Move XdndLeave event handler to event.c.
by Jacek Caban
April 28, 2022
[PATCH 3/8] winex11: Move XdndDrop event handler to event.c.
by Jacek Caban
April 28, 2022
[PATCH 2/8] winex11: Move XdndPosition event handler to event.c.
by Jacek Caban
April 28, 2022
[PATCH 1/8] winex11: Move XdndEnter event handler to event.c.
by Jacek Caban
April 28, 2022
[PATCH 0/8] MR11: winex11: PE conversion preparation
by Jacek Caban (@jacek)
April 28, 2022
Re: [PATCH v3] wintypes: Implement IApiInformationStatics stubs.
by Rémi Bernon
April 28, 2022
[PATCH v2 7/7] wbemprox: Add FreeVirtualMemory property to Win32_Operatingsystem.
by Hans Leidekker
April 28, 2022
[PATCH v2 6/7] wbemprox: Add SystemType property to Win32_Computersystem.
by Hans Leidekker
April 28, 2022
[PATCH v2 5/7] wbemprox: Add WindowsDirectory property to Win32_Operatingsystem.
by Hans Leidekker
April 28, 2022
[PATCH v2 4/7] wbemprox: Add BootDevice property to Win32_Operatingsystem.
by Hans Leidekker
April 28, 2022
[PATCH v2 3/7] wbemprox: Add Organization property to Win32_Operatingsystem.
by Hans Leidekker
April 28, 2022
[PATCH v2 2/7] wbemprox: Add RegisterdUser property to Win32_Operatingsystem.
by Hans Leidekker
April 28, 2022
[PATCH v2 1/7] wbemprox: Add BuildType property to Win32_OperatingSystem.
by Hans Leidekker
April 28, 2022
[PATCH v2 8/8] d2d1: Implement LoadVertexShader().
by Ziqing Hui
April 28, 2022
[PATCH v2 7/8] d2d1: Add a d3d device reference to effect context.
by Ziqing Hui
April 28, 2022
[PATCH v2 6/8] d2d1: Introduce d2d_effect_context_cleanup().
by Ziqing Hui
April 28, 2022
[PATCH v2 5/8] d2d1: Move CreateEffect() implementation to effect context.
by Ziqing Hui
April 28, 2022