Re: [PATCH 0/1] MR132: opengl32: Don't prioritize low bit depth formats with non-matching stencil.
by Matteo Bruni (@Mystral)
June 17, 2022
Re: [PATCH 0/1] MR132: opengl32: Don't prioritize low bit depth formats with non-matching stencil.
by Matteo Bruni (@Mystral)
June 17, 2022
Re: [PATCH v4 0/1] MR252: shell32/tests: Add tests for Program Manager name sanitization.
by Alex Henrie (@alexhenrie)
June 17, 2022
June 17, 2022
[PATCH v4 0/1] MR252: shell32/tests: Add tests for Program Manager name sanitization.
by Alex Henrie (@alexhenrie)
June 17, 2022
June 17, 2022
[PATCH v2 0/1] MR267: riched20: Commit and repaint after changing TextFont properties. (#53170)
by Jinoh Kang (@iamahuman)
June 17, 2022
Re: [PATCH 0/5] MR257: d3dx: Add support for ID3DX10ThreadPump parameter in D3DX10CreateTexture* functions
by Matteo Bruni (@Mystral)
June 17, 2022
June 17, 2022
[PATCH v2 0/1] MR268: riched20: Commit and repaint after the SetFont method is called. (#53169)
by Jinoh Kang (@iamahuman)
June 17, 2022