Wine-Devel

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wine-devel@list.winehq.org

June 2022

  • 68 participants
  • 3274 messages
[PATCH v6 1/1] d3drm: Pass all D3DRM_LOAD* flags directly through to CreateEnumObject() in IDirect3DRMMeshBuilder3::Load().
by Alistair Leslie-Hughes
June 15, 2022
[PATCH v6 0/1] MR167: d3drm: IDirect3DRMMeshBuilder3::Load support loading from resource
by Alistair Leslie-Hughes (@alesliehughes)
June 15, 2022
[PATCH 1/1] ntdll: Do not open directory file when setting the same directory path.
by Paul Gofman
June 15, 2022
[PATCH 0/1] MR256: ntdll: Do not open directory file when setting the same directory path.
by Paul Gofman (@gofman)
June 15, 2022
Re: [PATCH 5/5] d3d11: Check for WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING with WINED3D_RTYPE_TEXTURE_2D.
by Marvin
June 15, 2022
Re: [PATCH 1/5] d3d11/tests: Add tests for D3D11_FORMAT_SUPPORT_BLENDABLE.
by Marvin
June 15, 2022
[PATCH 5/5] d3d11: Check for WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING with WINED3D_RTYPE_TEXTURE_2D.
by Zebediah Figura
June 15, 2022
[PATCH 4/5] wined3d: Retrieve caps from both WINED3D_GL_RES_TYPE_TEX_2D and WINED3D_GL_RES_TYPE_RB for 2D textures in wined3d_check_device_format().
by Zebediah Figura
June 15, 2022
[PATCH 3/5] wined3d: Report WINED3D_FORMAT_CAP_BLIT for formats supporting VK_FORMAT_FEATURE_TRANSFER_SRC or VK_FORMAT_FEATURE_TRANSFER_DST.
by Zebediah Figura
June 15, 2022
[PATCH 2/5] wined3d: Add Vulkan format information for WINED3DFMT_B5G6R5_UNORM.
by Zebediah Figura
June 15, 2022