[PATCH v6 1/1] d3drm: Pass all D3DRM_LOAD* flags directly through to CreateEnumObject() in IDirect3DRMMeshBuilder3::Load().
by Alistair Leslie-Hughes
June 15, 2022
[PATCH v6 0/1] MR167: d3drm: IDirect3DRMMeshBuilder3::Load support loading from resource
by Alistair Leslie-Hughes (@alesliehughes)
June 15, 2022
June 15, 2022
[PATCH 0/1] MR256: ntdll: Do not open directory file when setting the same directory path.
by Paul Gofman (@gofman)
June 15, 2022
June 15, 2022
[PATCH 5/5] d3d11: Check for WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING with WINED3D_RTYPE_TEXTURE_2D.
by Zebediah Figura
June 15, 2022
June 15, 2022