Re: [PATCH v2 0/7] MR191: wineandroid: PE conversion preparation - approved
by Alexandre Julliard (@julliard)
June 6, 2022
Re: [PATCH v3 0/6] MR173: preparation for sharing code in d3dx10/d3dx11 - approved
by Alexandre Julliard (@julliard)
June 6, 2022
Re: [PATCH v2 0/1] MR185: d2d1: Use d3d11 constants for constant buffer description. - approved
by Alexandre Julliard (@julliard)
June 6, 2022
Re: [PATCH v3 0/4] MR183: kernelbase: Implement VirtualAlloc2FromApp(). - approved
by Alexandre Julliard (@julliard)
June 6, 2022
Re: [PATCH v2 0/1] MR186: secur32/schannel: Avoid use-after-free in AcquireClientCredentials() (Coverity). - approved
by Alexandre Julliard (@julliard)
June 6, 2022
Re: [PATCH v2 0/1] MR188: wow64: Fix NtQueryDirectoryObject wrapper. - approved
by Alexandre Julliard (@julliard)
June 6, 2022
Re: [PATCH v2 0/1] MR189: windows.gaming.input: Fix a leak on error path (Coverity). - approved
by Alexandre Julliard (@julliard)
June 6, 2022
June 6, 2022
[PATCH] wined3d: Parse the eval_centroid opcode.
by Zebediah Figura
June 6, 2022
Re: [PATCH v2 0/5] MR131: wined3d: Introduce wined3d_device_check_format_support().
by Zebediah Figura
June 6, 2022