June 23, 2022
June 23, 2022
[PATCH 0/6] MR302: winegstreamer: Some wg_transform H264 fixes for Mortal Kombat 11 and Yakuza 4.
by Rémi Bernon
June 23, 2022
Re: [PATCH v4 2/7] mfplat/tests: Use a more unique pattern when testing image formats.
by Nikolay Sivov
June 23, 2022
June 23, 2022
[PATCH 0/1] MR301: iphlpapi: Don't allocate the IO status block on the stack.
by Huw Davies (@huw)
June 23, 2022
[PATCH 2/2] d2d1/effect: Forward IsBufferPrecisionSupported() to corresponding device context.
by Nikolay Sivov
June 23, 2022
[PATCH 1/2] d2d1: Implement IsBufferPrecisionSupported().
by Nikolay Sivov
June 23, 2022
[PATCH 0/2] MR300: d2d1: Implement IsBufferPrecisionSupported().
by Nikolay Sivov (@nsivov)
June 23, 2022
Re: vkd3d release schedule
by Giovanni Mascellani
June 23, 2022