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December 2024
- 9 participants
- 76 messages
[PATCH v6 01/28] ntsync: Introduce NTSYNC_IOC_WAIT_ANY.
by Elizabeth Figura
This corresponds to part of the functionality of the NT syscall
NtWaitForMultipleObjects(). Specifically, it implements the behaviour where
the third argument (wait_any) is TRUE, and it does not handle alertable waits.
Those features have been split out into separate patches to ease review.
This patch therefore implements the wait/wake infrastructure which comprises the
core of ntsync's functionality.
NTSYNC_IOC_WAIT_ANY is a vectored wait function similar to poll(). Unlike
poll(), it "consumes" objects when they are signaled. For semaphores, this means
decreasing one from the internal counter. At most one object can be consumed by
this function.
This wait/wake model is fundamentally different from that used anywhere else in
the kernel, and for that reason ntsync does not use any existing infrastructure,
such as futexes, kernel mutexes or semaphores, or wait_event().
Up to 64 objects can be waited on at once. As soon as one is signaled, the
object with the lowest index is consumed, and that index is returned via the
"index" field.
A timeout is supported. The timeout is passed as a u64 nanosecond value, which
represents absolute time measured against either the MONOTONIC or REALTIME clock
(controlled by the flags argument). If U64_MAX is passed, the ioctl waits
indefinitely.
This ioctl validates that all objects belong to the relevant device. This is not
necessary for any technical reason related to NTSYNC_IOC_WAIT_ANY, but will be
necessary for NTSYNC_IOC_WAIT_ALL introduced in the following patch.
Some padding fields are added for alignment and for fields which will be added
in future patches (split out to ease review).
Signed-off-by: Elizabeth Figura <zfigura(a)codeweavers.com>
---
drivers/misc/ntsync.c | 245 ++++++++++++++++++++++++++++++++++++
include/uapi/linux/ntsync.h | 14 +++
2 files changed, 259 insertions(+)
diff --git a/drivers/misc/ntsync.c b/drivers/misc/ntsync.c
index 4954553b7baa..2bfe5299f25b 100644
--- a/drivers/misc/ntsync.c
+++ b/drivers/misc/ntsync.c
@@ -6,11 +6,16 @@
*/
#include <linux/anon_inodes.h>
+#include <linux/atomic.h>
#include <linux/file.h>
#include <linux/fs.h>
+#include <linux/hrtimer.h>
+#include <linux/ktime.h>
#include <linux/miscdevice.h>
#include <linux/module.h>
#include <linux/overflow.h>
+#include <linux/sched.h>
+#include <linux/sched/signal.h>
#include <linux/slab.h>
#include <linux/spinlock.h>
#include <uapi/linux/ntsync.h>
@@ -30,6 +35,8 @@ enum ntsync_type {
*
* Both rely on struct file for reference counting. Individual
* ntsync_obj objects take a reference to the device when created.
+ * Wait operations take a reference to each object being waited on for
+ * the duration of the wait.
*/
struct ntsync_obj {
@@ -47,12 +54,55 @@ struct ntsync_obj {
__u32 max;
} sem;
} u;
+
+ struct list_head any_waiters;
+};
+
+struct ntsync_q_entry {
+ struct list_head node;
+ struct ntsync_q *q;
+ struct ntsync_obj *obj;
+ __u32 index;
+};
+
+struct ntsync_q {
+ struct task_struct *task;
+
+ /*
+ * Protected via atomic_try_cmpxchg(). Only the thread that wins the
+ * compare-and-swap may actually change object states and wake this
+ * task.
+ */
+ atomic_t signaled;
+
+ __u32 count;
+ struct ntsync_q_entry entries[];
};
struct ntsync_device {
struct file *file;
};
+static void try_wake_any_sem(struct ntsync_obj *sem)
+{
+ struct ntsync_q_entry *entry;
+
+ lockdep_assert_held(&sem->lock);
+
+ list_for_each_entry(entry, &sem->any_waiters, node) {
+ struct ntsync_q *q = entry->q;
+ int signaled = -1;
+
+ if (!sem->u.sem.count)
+ break;
+
+ if (atomic_try_cmpxchg(&q->signaled, &signaled, entry->index)) {
+ sem->u.sem.count--;
+ wake_up_process(q->task);
+ }
+ }
+}
+
/*
* Actually change the semaphore state, returning -EOVERFLOW if it is made
* invalid.
@@ -88,6 +138,8 @@ static int ntsync_sem_post(struct ntsync_obj *sem, void __user *argp)
prev_count = sem->u.sem.count;
ret = post_sem_state(sem, args);
+ if (!ret)
+ try_wake_any_sem(sem);
spin_unlock(&sem->lock);
@@ -140,6 +192,7 @@ static struct ntsync_obj *ntsync_alloc_obj(struct ntsync_device *dev,
obj->dev = dev;
get_file(dev->file);
spin_lock_init(&obj->lock);
+ INIT_LIST_HEAD(&obj->any_waiters);
return obj;
}
@@ -190,6 +243,196 @@ static int ntsync_create_sem(struct ntsync_device *dev, void __user *argp)
return put_user(fd, &user_args->sem);
}
+static struct ntsync_obj *get_obj(struct ntsync_device *dev, int fd)
+{
+ struct file *file = fget(fd);
+ struct ntsync_obj *obj;
+
+ if (!file)
+ return NULL;
+
+ if (file->f_op != &ntsync_obj_fops) {
+ fput(file);
+ return NULL;
+ }
+
+ obj = file->private_data;
+ if (obj->dev != dev) {
+ fput(file);
+ return NULL;
+ }
+
+ return obj;
+}
+
+static void put_obj(struct ntsync_obj *obj)
+{
+ fput(obj->file);
+}
+
+static int ntsync_schedule(const struct ntsync_q *q, const struct ntsync_wait_args *args)
+{
+ ktime_t timeout = ns_to_ktime(args->timeout);
+ clockid_t clock = CLOCK_MONOTONIC;
+ ktime_t *timeout_ptr;
+ int ret = 0;
+
+ timeout_ptr = (args->timeout == U64_MAX ? NULL : &timeout);
+
+ if (args->flags & NTSYNC_WAIT_REALTIME)
+ clock = CLOCK_REALTIME;
+
+ do {
+ if (signal_pending(current)) {
+ ret = -ERESTARTSYS;
+ break;
+ }
+
+ set_current_state(TASK_INTERRUPTIBLE);
+ if (atomic_read(&q->signaled) != -1) {
+ ret = 0;
+ break;
+ }
+ ret = schedule_hrtimeout_range_clock(timeout_ptr, 0, HRTIMER_MODE_ABS, clock);
+ } while (ret < 0);
+ __set_current_state(TASK_RUNNING);
+
+ return ret;
+}
+
+/*
+ * Allocate and initialize the ntsync_q structure, but do not queue us yet.
+ */
+static int setup_wait(struct ntsync_device *dev,
+ const struct ntsync_wait_args *args,
+ struct ntsync_q **ret_q)
+{
+ const __u32 count = args->count;
+ int fds[NTSYNC_MAX_WAIT_COUNT];
+ struct ntsync_q *q;
+ __u32 i, j;
+
+ if (args->pad[0] || args->pad[1] || args->pad[2] || (args->flags & ~NTSYNC_WAIT_REALTIME))
+ return -EINVAL;
+
+ if (args->count > NTSYNC_MAX_WAIT_COUNT)
+ return -EINVAL;
+
+ if (copy_from_user(fds, u64_to_user_ptr(args->objs),
+ array_size(count, sizeof(*fds))))
+ return -EFAULT;
+
+ q = kmalloc(struct_size(q, entries, count), GFP_KERNEL);
+ if (!q)
+ return -ENOMEM;
+ q->task = current;
+ atomic_set(&q->signaled, -1);
+ q->count = count;
+
+ for (i = 0; i < count; i++) {
+ struct ntsync_q_entry *entry = &q->entries[i];
+ struct ntsync_obj *obj = get_obj(dev, fds[i]);
+
+ if (!obj)
+ goto err;
+
+ entry->obj = obj;
+ entry->q = q;
+ entry->index = i;
+ }
+
+ *ret_q = q;
+ return 0;
+
+err:
+ for (j = 0; j < i; j++)
+ put_obj(q->entries[j].obj);
+ kfree(q);
+ return -EINVAL;
+}
+
+static void try_wake_any_obj(struct ntsync_obj *obj)
+{
+ switch (obj->type) {
+ case NTSYNC_TYPE_SEM:
+ try_wake_any_sem(obj);
+ break;
+ }
+}
+
+static int ntsync_wait_any(struct ntsync_device *dev, void __user *argp)
+{
+ struct ntsync_wait_args args;
+ struct ntsync_q *q;
+ int signaled;
+ __u32 i;
+ int ret;
+
+ if (copy_from_user(&args, argp, sizeof(args)))
+ return -EFAULT;
+
+ ret = setup_wait(dev, &args, &q);
+ if (ret < 0)
+ return ret;
+
+ /* queue ourselves */
+
+ for (i = 0; i < args.count; i++) {
+ struct ntsync_q_entry *entry = &q->entries[i];
+ struct ntsync_obj *obj = entry->obj;
+
+ spin_lock(&obj->lock);
+ list_add_tail(&entry->node, &obj->any_waiters);
+ spin_unlock(&obj->lock);
+ }
+
+ /* check if we are already signaled */
+
+ for (i = 0; i < args.count; i++) {
+ struct ntsync_obj *obj = q->entries[i].obj;
+
+ if (atomic_read(&q->signaled) != -1)
+ break;
+
+ spin_lock(&obj->lock);
+ try_wake_any_obj(obj);
+ spin_unlock(&obj->lock);
+ }
+
+ /* sleep */
+
+ ret = ntsync_schedule(q, &args);
+
+ /* and finally, unqueue */
+
+ for (i = 0; i < args.count; i++) {
+ struct ntsync_q_entry *entry = &q->entries[i];
+ struct ntsync_obj *obj = entry->obj;
+
+ spin_lock(&obj->lock);
+ list_del(&entry->node);
+ spin_unlock(&obj->lock);
+
+ put_obj(obj);
+ }
+
+ signaled = atomic_read(&q->signaled);
+ if (signaled != -1) {
+ struct ntsync_wait_args __user *user_args = argp;
+
+ /* even if we caught a signal, we need to communicate success */
+ ret = 0;
+
+ if (put_user(signaled, &user_args->index))
+ ret = -EFAULT;
+ } else if (!ret) {
+ ret = -ETIMEDOUT;
+ }
+
+ kfree(q);
+ return ret;
+}
+
static int ntsync_char_open(struct inode *inode, struct file *file)
{
struct ntsync_device *dev;
@@ -221,6 +464,8 @@ static long ntsync_char_ioctl(struct file *file, unsigned int cmd,
switch (cmd) {
case NTSYNC_IOC_CREATE_SEM:
return ntsync_create_sem(dev, argp);
+ case NTSYNC_IOC_WAIT_ANY:
+ return ntsync_wait_any(dev, argp);
default:
return -ENOIOCTLCMD;
}
diff --git a/include/uapi/linux/ntsync.h b/include/uapi/linux/ntsync.h
index dcfa38fdc93c..edc12c7a10dc 100644
--- a/include/uapi/linux/ntsync.h
+++ b/include/uapi/linux/ntsync.h
@@ -16,7 +16,21 @@ struct ntsync_sem_args {
__u32 max;
};
+#define NTSYNC_WAIT_REALTIME 0x1
+
+struct ntsync_wait_args {
+ __u64 timeout;
+ __u64 objs;
+ __u32 count;
+ __u32 index;
+ __u32 flags;
+ __u32 pad[3];
+};
+
+#define NTSYNC_MAX_WAIT_COUNT 64
+
#define NTSYNC_IOC_CREATE_SEM _IOWR('N', 0x80, struct ntsync_sem_args)
+#define NTSYNC_IOC_WAIT_ANY _IOWR('N', 0x82, struct ntsync_wait_args)
#define NTSYNC_IOC_SEM_POST _IOWR('N', 0x81, __u32)
--
2.45.2
Dec. 9, 2024
[PATCH v6 00/28] NT synchronization primitive driver
by Elizabeth Figura
This patch series implements a new char misc driver, /dev/ntsync, which is used
to implement Windows NT synchronization primitives.
NT synchronization primitives are unique in that the wait functions both are
vectored, operate on multiple types of object with different behaviour (mutex,
semaphore, event), and affect the state of the objects they wait on. This model
is not compatible with existing kernel synchronization objects or interfaces,
and therefore the ntsync driver implements its own wait queues and locking.
This patch series is rebased against the "char-misc-next" branch of
gregkh/char-misc.git.
== Background ==
The Wine project emulates the Windows API in user space. One particular part of
that API, namely the NT synchronization primitives, have historically been
implemented via RPC to a dedicated "kernel" process. However, more recent
applications use these APIs more strenuously, and the overhead of RPC has become
a bottleneck.
The NT synchronization APIs are too complex to implement on top of existing
primitives without sacrificing correctness. Certain operations, such as
NtPulseEvent() or the "wait-for-all" mode of NtWaitForMultipleObjects(), require
direct control over the underlying wait queue, and implementing a wait queue
sufficiently robust for Wine in user space is not possible. This proposed
driver, therefore, implements the problematic interfaces directly in the Linux
kernel.
This driver was presented at Linux Plumbers Conference 2023. For those further
interested in the history of synchronization in Wine and past attempts to solve
this problem in user space, a recording of the presentation can be viewed here:
https://www.youtube.com/watch?v=NjU4nyWyhU8
== Performance ==
The performance measurements described below are copied from earlier versions of
the patch set. While some of the code has changed, I do not currently anticipate
that it has changed drastically enough to affect those measurements.
The gain in performance varies wildly depending on the application in question
and the user's hardware. For some games NT synchronization is not a bottleneck
and no change can be observed, but for others frame rate improvements of 50 to
150 percent are not atypical. The following table lists frame rate measurements
from a variety of games on a variety of hardware, taken by users Dmitry
Skvortsov, FuzzyQuils, OnMars, and myself:
Game Upstream ntsync improvement
===========================================================================
Anger Foot 69 99 43%
Call of Juarez 99.8 224.1 125%
Dirt 3 110.6 860.7 678%
Forza Horizon 5 108 160 48%
Lara Croft: Temple of Osiris 141 326 131%
Metro 2033 164.4 199.2 21%
Resident Evil 2 26 77 196%
The Crew 26 51 96%
Tiny Tina's Wonderlands 130 360 177%
Total War Saga: Troy 109 146 34%
===========================================================================
== Patches ==
The intended semantics of the patches are broadly intended to match those of the
corresponding Windows functions. For those not already familiar with the Windows
functions (or their undocumented behaviour), patch 27/28 provides a detailed
specification, and individual patches also include a brief description of the
API they are implementing.
The patches making use of this driver in Wine can be retrieved or browsed here:
https://repo.or.cz/wine/zf.git/shortlog/refs/heads/ntsync5
== Previous versions ==
No changes were made from v5 other than rebasing on top of the 6.13-rc1
char-misc-next tree.
I would like to repeat a question from the last round of review, though. Two
changes were suggested related to API design, which I did not make because the
APIs in question were already released in upstream Linux. However, the driver is
also completely nonfunctional and hidden behind BROKEN, so would this be
acceptable anyway? The changes in question are:
* rename NTSYNC_IOC_SEM_POST to NTSYNC_IOC_SEM_RELEASE (matching the NT
terminology instead of POSIX),
* change object creation ioctls to return the fds directly in the return value
instead of through the args struct. I would also still appreciate a
clarification on the advice in [1], which is why I didn't do this in the first
place.
[1] https://docs.kernel.org/driver-api/ioctl.html#return-code
* Link to v5: https://lore.kernel.org/lkml/20240519202454.1192826-1-zfigura(a)codeweavers…
* Link to v4: https://lore.kernel.org/lkml/20240416010837.333694-1-zfigura(a)codeweavers.…
* Link to v3: https://lore.kernel.org/lkml/20240329000621.148791-1-zfigura(a)codeweavers.…
* Link to v2: https://lore.kernel.org/lkml/20240219223833.95710-1-zfigura(a)codeweavers.c…
* Link to v1: https://lore.kernel.org/lkml/20240214233645.9273-1-zfigura(a)codeweavers.co…
* Link to RFC v2: https://lore.kernel.org/lkml/20240131021356.10322-1-zfigura(a)codeweavers.c…
* Link to RFC v1: https://lore.kernel.org/lkml/20240124004028.16826-1-zfigura(a)codeweavers.c…
Elizabeth Figura (28):
ntsync: Introduce NTSYNC_IOC_WAIT_ANY.
ntsync: Introduce NTSYNC_IOC_WAIT_ALL.
ntsync: Introduce NTSYNC_IOC_CREATE_MUTEX.
ntsync: Introduce NTSYNC_IOC_MUTEX_UNLOCK.
ntsync: Introduce NTSYNC_IOC_MUTEX_KILL.
ntsync: Introduce NTSYNC_IOC_CREATE_EVENT.
ntsync: Introduce NTSYNC_IOC_EVENT_SET.
ntsync: Introduce NTSYNC_IOC_EVENT_RESET.
ntsync: Introduce NTSYNC_IOC_EVENT_PULSE.
ntsync: Introduce NTSYNC_IOC_SEM_READ.
ntsync: Introduce NTSYNC_IOC_MUTEX_READ.
ntsync: Introduce NTSYNC_IOC_EVENT_READ.
ntsync: Introduce alertable waits.
selftests: ntsync: Add some tests for semaphore state.
selftests: ntsync: Add some tests for mutex state.
selftests: ntsync: Add some tests for NTSYNC_IOC_WAIT_ANY.
selftests: ntsync: Add some tests for NTSYNC_IOC_WAIT_ALL.
selftests: ntsync: Add some tests for wakeup signaling with
WINESYNC_IOC_WAIT_ANY.
selftests: ntsync: Add some tests for wakeup signaling with
WINESYNC_IOC_WAIT_ALL.
selftests: ntsync: Add some tests for manual-reset event state.
selftests: ntsync: Add some tests for auto-reset event state.
selftests: ntsync: Add some tests for wakeup signaling with events.
selftests: ntsync: Add tests for alertable waits.
selftests: ntsync: Add some tests for wakeup signaling via alerts.
selftests: ntsync: Add a stress test for contended waits.
maintainers: Add an entry for ntsync.
docs: ntsync: Add documentation for the ntsync uAPI.
ntsync: No longer depend on BROKEN.
Documentation/userspace-api/index.rst | 1 +
Documentation/userspace-api/ntsync.rst | 398 +++++
MAINTAINERS | 9 +
drivers/misc/Kconfig | 1 -
drivers/misc/ntsync.c | 989 +++++++++++-
include/uapi/linux/ntsync.h | 39 +
tools/testing/selftests/Makefile | 1 +
.../selftests/drivers/ntsync/.gitignore | 1 +
.../testing/selftests/drivers/ntsync/Makefile | 7 +
tools/testing/selftests/drivers/ntsync/config | 1 +
.../testing/selftests/drivers/ntsync/ntsync.c | 1407 +++++++++++++++++
11 files changed, 2850 insertions(+), 4 deletions(-)
create mode 100644 Documentation/userspace-api/ntsync.rst
create mode 100644 tools/testing/selftests/drivers/ntsync/.gitignore
create mode 100644 tools/testing/selftests/drivers/ntsync/Makefile
create mode 100644 tools/testing/selftests/drivers/ntsync/config
create mode 100644 tools/testing/selftests/drivers/ntsync/ntsync.c
base-commit: cdd30ebb1b9f36159d66f088b61aee264e649d7a
--
2.45.2
Dec. 9, 2024
Re: Photoshop 2023 flink
by zhengxianwei
On Sat, Dec 7, 2024 at 10:51 AM Zhiyi Zhang <zzhang(a)codeweavers.com> wrote:
>
>
> On 12/6/24 17:19, zhengxianwei wrote:
> > Hello, I am trying to run Photoshop 23 using the DLL generated by
> VKD3D-Proton.
> >
> > I noticed that after opening an image, dragging it causes display issues.
> >
> > Here’s a video showing the problem:
> https://www.youtube.com/watch?v=JgWrsFx4GrM <
> https://www.youtube.com/watch?v=JgWrsFx4GrM> (Because I have not been
> using the successful obs recording, so I switched to recording with my cell
> phone, the result is worse, sorry!)
> >
> > When I capture frames with RenderDoc, the images appear normal.
> >
> > I suspect the issue might be related to the desktop gui composition
> process, but I’m unsure how to analyze such problems. Do you have any
> suggestions?
> >
>
> Looks like the `recent` window is fighting for z-order with its image
> window. Use spy++ and see if they're the
> same window.
I used Spy++ to check, and if my operation was correct, these are indeed
two separate windows.
> If there are different windows, then it might be some window
> manager/winex11.drv bugs.
You can also try running it on macOS with winemac.drv to check if it's
> caused by WM.
This flickering only occurs when D3D12 hardware rendering is enabled.
I disabled vkd3d-proton’s d3d12.dll and d3d12core.dll, forcing Photoshop 23
into the software rendering process (CPU mode). The flickering during
dragging disappeared. Does this indicate that the window management is not
the issue?
After using spy++ to grab messages, I found that in cpu mode, there are
many different types of messages (WM_ERASEBKGND, WM_MOUSEMOV, WM_MOUSEDOWN,
WM_MOUSEUP, etc ) under the ps panel (the panel with the doraemon image),
but in gpu mode, there is only WM_NCHITTEST, why is this?
I feel that in gpu mode, the ps panel seems to be drawn with some kind of
canvas, and all the events, are taken over by some other mechanism, but I
don't clear what that mechanism is?
Dec. 8, 2024
Re: Photoshop 2023 flink
by Zhiyi Zhang
On 12/6/24 17:19, zhengxianwei wrote:
> Hello, I am trying to run Photoshop 23 using the DLL generated by VKD3D-Proton.
>
> I noticed that after opening an image, dragging it causes display issues.
>
> Here’s a video showing the problem: https://www.youtube.com/watch?v=JgWrsFx4GrM <https://www.youtube.com/watch?v=JgWrsFx4GrM> (Because I have not been using the successful obs recording, so I switched to recording with my cell phone, the result is worse, sorry!)
>
> When I capture frames with RenderDoc, the images appear normal.
>
> I suspect the issue might be related to the desktop gui composition process, but I’m unsure how to analyze such problems. Do you have any suggestions?
>
Looks like the `recent` window is fighting for z-order with its image window. Use spy++ and see if they're the
same window. If there are different windows, then it might be some window manager/winex11.drv bugs. You can
also try running it on macOS with winemac.drv to check if it's caused by WM. Then if they're the same window,
then there might be bugs in d3d/d2d, for example, related to clip distance etc. You can try reproducing a renderdoc
record on Windows and turn on traces like +d3d,+d2d,+d3d11,+dxgi,+winediag. Find out what the application uses
for rendering the window then focus on that area. Also, try to figure out what dragging did that might be related
the bug. For example, is it sending new messages? what if I filter out some of those messages? what if I filter
out the calls to render the dragged icon? etc.
>
> Software information
>
> Photoshop23
>
>
> System information
>
> * GPU: GTX 1070ti
> * Driver: 535.183.01
> * Wine version: 9.2 (latest, not proton-wine)
> * VKD3D-Proton version: (latest)
>
>
>
>
>
>
Dec. 7, 2024
Wine staging 10.0-rc1 release
by Alistair Leslie-Hughes
Binary packages for various distributions will be available from:
https://www.winehq.org/download
Summary since last release
* Rebased to current wine 10.0-rc1 (350 patches are applied to wine vanilla)
Upstreamed (Either directly from staging or fixed with a similar patch).
* windows.networking.connectivity: Add stub dll.
* indows.networking.connectivity: Implement IActivationFactory stubs.
* windows.networking.connectivity: Implement INetworkInformationStatics
stubs.
* windows.networking.connectivity: Implement INetworkInformationStatics
GetInternetConnectionProfile.
* windows.networking.connectivity: IConnectionProfile
GetNetworkConnectivityLevel always return internet access.
Removed (No longer required).
* None
Added:
* None
Updated:
* vkd3d-latest
Where can you help
* Run Steam/Battle.net/GOG/UPlay/Epic
* Test your favorite game.
* Test your favorite applications.
* Improve staging patches and get them accepted upstream.
* Suggest patches to be included in staging.
As always, if you find a bug, please report it via
https://bugs.winehq.org
Best Regards
Alistair.
Dec. 6, 2024
Photoshop 2023 flink
by zhengxianwei
Hello, I am trying to run Photoshop 23 using the DLL generated by
VKD3D-Proton.
I noticed that after opening an image, dragging it causes display issues.
Here’s a video showing the problem:
https://www.youtube.com/watch?v=JgWrsFx4GrM (Because I have not been using
the successful obs recording, so I switched to recording with my cell
phone, the result is worse, sorry!)
When I capture frames with RenderDoc, the images appear normal.
I suspect the issue might be related to the desktop gui composition
process, but I’m unsure how to analyze such problems. Do you have any
suggestions?
Software information
Photoshop23
System information
- GPU: GTX 1070ti
- Driver: 535.183.01
- Wine version: 9.2 (latest, not proton-wine)
- VKD3D-Proton version: (latest)
Dec. 6, 2024